Loria
The Elven country of Loria was once double in size. Situated on The Alviana fault, Loria Enjoys temperate whether and fertile soil. The shifting of tectonic plates causes frequent earthquakes and floods however, one such event causing half of the country to sink below the sea some 400 years ago. the remnants of these cities can be seen on their main island Rehina, home to an active volcano by the same name.
Following the second surge, Loria has waged a war on two fronts- first with Lumivaara, and secondly against the encroaching fey. To mark this, they have increased production with their Inquisitioner project- a mage hunting initiative that employs "re-educated" undesirables. Loria has also adopted the standards of solis- all mages must have authorization to cast offensive spells in public, those who do not comply are arrested by the Inquisitioners. Some are rehabilitated through the project, and others are simply jailed or deported. At this time, the borders for Loria have tightened, only card-carrying citizens can enter with ease, others must find alternate routes of transportation in and out of the country.
Overview
Climate: Sub tropical, wet summer climate
Biome: Volcanic mountain range
Government: Theocratic democracy directly influenced by the Seladrine.
Technology: High religious magic, Mid tech, High magic. All magic is heavily regulated.
Primary Culture: Elvish. The Seladrine gods are considered incorrutably good.
Cultural Values
Theocratic Tendancies
In Draconia there are dragons, in Honbira, there are the kalishtar. Only Loria can make the claim that true gods walk amongst them. The many members of the Seladrine walk the streets of Loria. They offer aid to sick, protection to the weak, kindness to the unloved.
Elves live long lives, long enough to be diefic to some shorter-lived races. Their lives are so long, their faith so strong, that in the eyes of a true follower of the Seldarine, they live in heaven on earth. A cleric could walk into her temple and meet with her god directly.
Magic Regulation
No elf would claim that anyone could live such a long life without making any mistakes. Loria's great mistake was Rheina and Old Respen. The incident that ripped half the country away from itself weighs heavy in the hearts of those that still remember that day. For the world, it's been generations, for the elves, it's been less than a lifetime.
As a result, Loria has remained cautious against magic; a sentiment that has strengthened since the second surge. All Magic individuals must cary permits. If unregulated magic is found, it is punished swiftly. Loria has seen what happens when leinancy turns sour.
Benevolent Supremacy
Elves live twice as long as even the longest-lived races. A dwarf on his deathbead is only as old as a greying elf. The elves of Loria have seen much, and they've benifited from the guidance of their gods.
If they are as such to mortals, isn't it their duity to guide the world? After all, they are the ones who will live with the consequences of foolish brashness.
Population
Cultural Notes
Please note: these are only the most notable opinions held within the culture. If a species isn't mentioned here, assume they take the view in the species' description page
Goblins, Orcs, Shifters, Vampires, Yuan-Ti, Fey, Tiefling, Non-Seladrine Aasimars, Shadar Kai, Drow, Genasi, Kobolds
Considered Monstrous. They are banned from the country unless they have been captured and re-educated. Most of these are part of the Inquisitor project. Members of the Inquisitor project are sasked with hunting down other monstrous species, as well as...
All Casters
All casters must have a permit from the government to openly cast spells or practice magic. Those that fail to do so are captured and re-educated.
Vedalken
One of the few Non-elf races that have worked with the elves. They are researching the rift with the plane of water, and have cooperated with the elves, as Rheina is another rift. Their cultures mesh well, and although the elves have negative opinions on their more laisses-faire approach to magic, Vedalkens are always punctual and cordial with elven regulation.
Adventuring
There is no adventurer's guild in Loria, but there are many places an adventurer could arise. You could make an inquisitor, a rehabilitated caster or monster who tracks down undesirables and magic phenomina. Or perhaps a loving cleric devoted to their diety; maybe a mage, who has studied for years on the ample test subjects availiable.
Although no offical route to adventuring is availiable, there are many places in loria where a strong mind and a quick step is needed.