Bryha
Bryha's origins are within the small city at its northwestern extent. Bryhaa served as the beachhead and stronghold of Dragonborn from Draconia on the main continent. Between Bryhaa and Draconia, there was a steady flow of ships, people, and ideas.
In the early days, Bryhaa was molded for its dragonborn conquerors, who ruled as tyrants. Under their iron rule, however, Bryhaa cultivated the resources of the mountains and became prosperous. Although the native inhabitants, a diverse group of races, were oppressed, even the lowest strata of society lived well. Some 200 years before the present, a powerful Dragonborn warlord who hailed from the Isle of Draconia, Gealraleajen the Golden, asserted himself as ruler of Bryha by divine right. He used Bryhaa as his seat of power. Under the banners of the silver dragon Bahamut, Gealralejen spread his empire down along the coast, creating the imposing nation of Brhya seen on modern maps.
Brhya now dominates the northern passage, controlling trade on the northwestern side of the continent. Due to its military history, much of Brhyan society exists within a rigid caste structure, The rich, military elite at the top, supported by a vast population of poor peasants.
Overview
Climate: Temperate/Taiga
Biome: Boreal forest/ Moorlands
Government: Military oligarchy
Technology: High magic, mostly ruling class only, low tech.
Primary Culture: Multiple small serfdoms rulled over by local lords, toll castles and castle towns common.
Cultural Values
Respect
Resepct is a common courtesy. Acting casually to others is seen as a direct sleight
Tradition And Caste
The traditions of the past hold cultural and emotional weight. If traditon is not upheld, the spirit of the country may be lost in the march to progress
Bryha has a rigid cast system with little social mobility. Nobility are on the top, with Merchants as a close second, Serfs, and lastly Indentured servants. Organized religion has no presence here.
Magic Elitism
Those born with magic, such as sorcerers, are one of the few groups that can ascend the ranks of caste.
The same courtesy is not afforded to those who must study for their magic: wizards, bards, and artificers. Their magic is considered low magic, and is a craft rather than a blessing.
Clerics, paladins and warlocks are directly looked down upon by Bryha's society, The did not have the work ethic to hone their craft, and they make a mockery of Brhya's arcane bloodlines.
Population
Cultural Notes
Please note: these are only the most notable opinions held within the culture. If a species isn't mentioned here, assume they take the view in the species' description page
Dragonborn
Still make up much of the elite of Bryha, a holdover from their colonization. Aside from Draconia, this is the only other country dragonborn consider home.
Vampires
A strong hidden society exists of vampires in Bryha. Although not openly acknowledged, the high populace of born vampires is well known. While open discussion of a vampiric heritage might be met with aggression, a sublte nod to it from someone of power always brings fear and respect.
Kobolds
As their existence is considered a corruption of their draconic nature, Kobolds are considered monstrous in Bryha
Adventuring
There is a branch of the Adventurer's Guild in Bryha, which is often hired out to protect Merchants and Nobles as they travel througout the continent. Occasionally they are hired to deal with sudden blooms of monsters, like a cabal of Kobolds or a spawn of Elementals. It should be noted that no self-respecting Bryhan would hire someone who openly presents as a paladin, cleric, or warlock. The main draw, for those in the know, is the assassins guild of Bryha. Some of the best in the continent. Vox Tacet has its own goals yes, but they are very good at helping the rich and powerful achieve theirs.